Like all good adventures this one starts in a tavern. Falca, Hadron, Roger, Pog, Gondolin, and Harlech are in The Ferryman’s Rest (Note: I could not remember the actual name and it is not in my notes) in the village of Taylors Ferry. This is a small village on the banks of the Nollan River that serves as a stopover for those traveling between Arden and the Eastern Kingdoms. The party is heading west to seek adventure and wealth in the frontier city of Arden.
The Party has settled in for another night of removing the dust from the road with some local beverages, but can’t help over hearing a local trapper deep in his cups claiming to have seen orcs digging in the hill across the river not more than a few hours ride from town. Intrigued by why orcs would be digging so close to civilization the party haggles with the trapper and he agrees to take them to the place, but wants 25 GP in payment.
The next morning the hung over Trapper takes the party across the ferry and up through the hills eventually leading them to some dilapidated and overgrown Thaeten ruins. The party sees a fresh dug hole in the earth and promptly investigates, but only after working a deal with the trapper to take their horses back to down and come back the next day.
After climbing down about 20 feet they find themselves in a large underground room with three exits.
Choosing a tunnel they soon find a large room with some old gears and ruined machinery, as well as a large bronze cherub face set into the far wall. Next to the face is a lever. The party at first chooses to ignore the lever, but curiosity gets the better of Rodger and he pulls it. This opens the cherub’s mouth and lets in a rush of water. Caught up in that water is half dozen angry snakes! The party quickly dispatches them with and only Harlech is bitten, but makes his save or die roll.
The party continues on exploring finding more abandon machinery, a toilet and sewer system that they don’t enter, and eventually a large carved bronze door. The door depicts Jahnnaina accepting an offering from some worshipers her left hand is cupped and comes out from the wall. The party determines the door is probably trapped and heads further into the caverns.
The party finds another room with a large table, but disturbs a flock of striges, they soon dispatches them but are weakened slightly by the blood suckers.
The party then enters a strange room with a well in its center and the stone walls carved in the shape of satyrs. The party investigates the well and the carved stone satyrs animate and attack. This scatters the party as they flee down different corridors. A great battle ensues and the party soon realizes only magical weapons will hurt the creatures. Hadron uses a potion of gaseous form to escape, Falca falls back and seeks the aid of the Halfling, but then both Pog and Roger are brought down by the beasts. The party has a good laugh because Pog and Roger both get knocked below zero HP in the same square so effectively fall on each other. Many accusations fly about what the Halflings are up to laying on each other. Gondolin comes to the parties rescue using his magic arrows to slay the beast as well as a few well placed spell.
The adventure ends with the party victorious and lucky Gondolin getting some pats on the back.